It’s not just like Star Wars in that it looks and sounds like Star Wars in places.
I’m fascinated by the intensely specific, almost scholarly kvetching of the game’s fanbase-”I talk shit about Destiny all the time, while at the same time never stopping talking about Destiny,” Jorge Albor said in the second of those three episodes-and its catch-all geek culture bricolage, mashing up space opera and first person shooting with loot-centric dungeon-crawling, World of Warcraft-style antisocial sociability, and D&D’s cardinal Fighter/Thief/Magic-User triad. I’ve been watching the game from afar for a while, checking in with the folks at the Experience Points podcast as they walked through the beta and the Year 2 relaunch and the game’s recent experiments with microtransactions. There’s a good case to be made that the Taken King expansion brings the game much closer to the ambitious, wry, inviting world that the development team originally envisioned.